The Guild of Calamitous Intent
What separates the Guild from most villainous organizations is the complex Honor Code by which our members abide. The code was partially conceived as a set of rules and outlined in the Guild of Calamitous Intent's official handbook and has since been expanded over the years with the signing of various treaties. These involve the Guild providing resources such as new police cruisers to local precincts, and banning its members from harming local cops under any circumstances, in exchange for the police turning a blind eye to the crimes committed by Guild members.
Following the Honor Code is required by all Guild members as a condition to join the group. While some members willingly follow these rules and do not question them, others see the rules as a bothersome formality that must be followed so as to ensure that they can still receive the Guild's very generous health and dental plans as well as a level of immunity from local law enforcement groups.
The code of conduct is complex; among the rules enforced are:
- Villains and their henchmen are severely limited in their choice of weapons, according to the severity of their situation and their target.
- In the case of some crimes the Guild will allow the member to continue as a member of the Guild but suffer a penalties under law, such as restraining orders against members who engage in inappropriate behavior.
- Any hero who is associated with the Guild through its "Arch-Nemesis Assignment Program" will be paired off with a villain of approximately equal power and inclination, and this is often decided via an interview process.
- Local law enforcement officers are off-limits and cannot be harmed. In turn, they seem content to occupy themselves with "regular crimes" and not "super-crimes."
- Conflicts may not take place on any hallowed ground, parodying the Highlander series of movies.
- "If protagonist aggression exceeds Level 8, the antagonist, in case of survival or escape, is granted Extended Vengeance. This includes Guild sanctioned immediate relatives."
- A New Mental Health Clemency Clause of the Guild's rules (called "a Section 8" or "pulling a Section 8" by Henchman 21), a villain must release his arch if they have to receive psychiatric help as long as the arch has a note from their doctor.
- Article 97D of Guild bylaws states: No villain may arch previously claimed nemesis, without first consulting the primary arch of said nemesis.
- The Guild's Articles of collusion paragraph C stipulates: in the event of a team-up, the team's right to arch supersede that of the primary. But not without offering the primary arch first right of refusal to participate in and/or lead said team-up.
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